KIPIRTI← Guide

What is frame-by-frame animation?

Frame-by-frame animation means every step of a movement is drawn individually. Nothing is calculated for you; every image on screen is one somebody drew. It's laborious, and in exchange it's completely free: whatever your hand does is what appears.

Frames, seconds and holds

An animation shows a set number of frames per second. Twenty-four is the cinema standard, but you don't have to draw all of them: the same drawing can stay on screen for two or three frames. That's called a hold, and it is the fundamental economy of hand-drawn animation. Animation that reads as 12 fps is usually 24 fps with every drawing shown twice.

Keys, in-betweens and clean-up

The professional pipeline has three stages. Keys are the extremes of a movement: the arm at its highest and lowest. In-betweens carry the transition between them. Clean-up turns the rough lines into final ones. As a beginner you can skip clean-up entirely — animation left in rough line has an energy of its own.

Keep the first project tiny

Instead of a full character scene, pick one gesture: a bouncing ball, a hand opening and closing, a flag waving. The bouncing ball is the classic first exercise because it packs timing, squash and stretch and easing into six frames. When it's done, loop it, watch it, and redraw whichever frame bothers you. That's where the learning happens.

Frequently asked questions

What's the difference between frame-by-frame animation and motion graphics?

In motion graphics the software moves a ready-made object and you only supply start and end values. In frame-by-frame animation the shape itself is redrawn every frame, so the form can change too. That's why exaggerated, elastic, hand-made feeling is far easier to get frame by frame.

What frame rate should I work at?

Hand-drawn animation very commonly sits at 8-12 fps, which reads comfortably. 6 fps feels rougher and jumpier; 24 fps is smooth but doubles the number of drawings. For small projects, somewhere between 8 and 12 is the most balanced starting point.

Should I draw the frames in order?

Not necessarily, and usually not. Drawing the first and last frame, then the middle, then the remaining gaps keeps the overall arc intact. Drawing straight ahead lets the motion drift, and it tends not to land back where it started.

The brush draws alive. Kipirti is a sketchbook for animation: draw frame by frame, compare with onion skin, and export a GIF or a video. It opens in the browser — nothing to install.

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